Airlocks brand new, hallways smelling of wood, an atrium with its own breeze. The crew met up in one of the R&R stations to pick up hardware for this "evening's" tour around Stanton on board the Nyx, everything pointed out that it was going to be a very busy route.
First arrivals where Kilo1 and Kilo2 alongside the bridge crew in their brand new utility ship, the Pisces. Recently released by Anvil, it was the perfect tool for the job. The crew quickly conquered the crew deck and snack bar, turned the volume of the intercom up waiting for the call to the briefing room while they pillaged their bounty. Not long had passed when the voice of one of the trade chiefs comes out of the speaker "All crew, report to the conference room, all crew... Report to the conference room" followed by a 2000s classic rock tune as a background theme.
"I'm gonna keep it short, lads, Utility ships pick up our packages, kilo1 you're tracking those contracts, the data is already in your mobiglass, just flag the pick-up points and assign kilo2's locations, Delta-1 you're eyes stay on Kilo at all times, scan the Orbital jump points and make sure we don't have any preying eyes, as for the rest, man your assigned stations and let's get going." said the Captain.
Some answered with a stern "roger" and some others just stood up and got into positions, the crew was ready, the Nyx, was ready. It was at that moment that I realized, I was in the right place.
Hammerheads are probably one of the most dangerous things in the 'verse, at least when fully crewed (and not being run over by an 890). But is there any way to improve them from stock, or does it give away too many tradeoffs? Is there a commonly accepted meta build that I could be pointed to (and just haven't stumbled upon myself)?